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Feature · Drill Editor

Complete drills.
Not just empty pitches.

Players, balls, 11 equipment types, markings, animated keyframes, coaching metadata, variants, effectiveness, board-linked explanation, QR handoff, every drill becomes a reusable artifact.

Build a drill →
fctactix.com / drills / new, Rondo 4v2 + finish
BoardDetailsExplain
Populated drill with cones, hurdles, mannequins, goals, players and balls
◐→─✎▢▲⊓⊔♟
▣ Canvas · 11 equipment types
BasicCoachingSettingsVariantsEffectivenessExplain
NameRondo 4v2 + finish to mini-goal
Duration15 min
Players10 + GK
CategoryPossession
AgeU15–U17
ObjectiveProgress through the press and finish on a moving ball.
Coaching pointsBody shape1st touch forwardScan before receive+3 more
PitchThird · 30m × 20m
Board scene linked · ✓ Ready for explainer→
✚Populated · 4 cones · 2 mini goals · 4 hurdles · 1 ladder▶Animated · 6 keyframes · 00:14☷6 detail tabs · objective · coaching · variants · effectiveness · explain▤Coach's Card · PDF ready
11equipment
Cone · ring · pole · mannequin · goals · ladder · hurdle · rebounder · gate · marker
6detail tabs
Basic · Coaching · Settings · Variants · Effectiveness · Explain
∞keyframes
Animated paths · ball carrier · loop
PNG · MP4 · PDF
Coach's Card + explainer export
QRshare
Mobile-ready player explainer
Library
Submit · template · approved
01 · Pitch setup

Populate a pitch like you actually run the drill.

Drop in players, balls, eleven different pieces of equipment, and snap them exactly where the drill starts. It already looks like the setup you'd chalk onto a board in the changing room.

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♟
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Equipment library · 11 types
▲Cone
◉Marker
○Agility ring
│Pole
♟Mannequin
⊓Mini goal
⊓⊓Full goal
⧓Ladder
⊔Hurdle
◓Rebounder
⊔⊔Passing gate
Each item has fill · rotation · colorGoal opening direction ✓
Pitch presets
FullThirdHalfCustom · 30×20m
02 · Markings & movement

A diagram and an animation, from the same canvas.

Every drill can stay static, or play out as a timeline. Draw the shape, author the run, set the ball carrier, link the routes, hit play. Players see movement, not a still image.

◱ Canvas7 markings · 4 paths · 2 phases
Onion skin · 3 frames
Ghost trails on
Ball carrier: #10
00:08 / 00:141×⟲ Loop
Markings toolkit
SelectArrowLineArcCircleBoxZoneDraw
Stroke
Dash
────– –···
Fill · Color
Motion aids
  • Player movement paths 4
  • Curved ball path 1
  • Ghost trails on
  • Onion skin 3 frames
  • Ball carrier link #10 → #11
03 · Fine control

Every player, every ball, every goal direction.

Edit individual players. Choose how they render. Point mini goals and full goals the way the drill actually faces. Because a drill that looks wrong is a drill that gets run wrong.

Player · #10 · Attacking Mid
10
Display modeNumberNamePositionAvatar
Color
Role labelPivot · receives under pressure
Ball carrier● On · from keyframe 2
Mini goal · direction
FACING · EAST
Why it matters. Goal direction changes where the receiver runs. We track it per object so exports and player explainers match the real drill orientation.
  • Mini goal · E
  • Full goal · W
  • Passing gate · N–S line
Ball behaviour
  • Multiple balls2 · start + serve
  • Ball path shapeCurved
  • Ball carrier link#10 → #11 → GK
  • Show/hideShow
04 · Coaching layer

A drill is more than a diagram. It is a plan.

Six tabs of detail sit next to the canvas. Objectives, progressions, regressions, common mistakes, difficulty, intensity, effectiveness, variants, everything a coach needs to actually run and repeat the session.

Tab 2 / 6 · Coaching
Setup instructions
Text value
Coaching points
Body shape open1st touch forwardScan pre-receivePass on 2nd beat
Progressions
Add 1 defender2-touch maxFinish required < 8s
Regressions
Remove pressureBigger pitch
Common mistakes
Body closedLate scanTelegraphed pass
Phase of play
Build-up under pressure
05 · Explain & share

Put the drill in the player's pocket.

Coach notes, player notes, a linked board scene, a QR code. Every drill can hand itself off to players or staff in the format they actually open, mobile web, WhatsApp, print.

Explanation dialog
Coach notesPrivate, for staff. What to focus on. Which unit runs this. Coaching triggers.
Player notesWhen ball 1 is served, #10 receives body open, #11 makes the blind-side run. Finish early, communicate second ball.
Link full board/board/matchday-buildup-b
Link board sceneScene 3 · Break the 1st line
Ready checks✓ Objective  ✓ Player notes  ✓ Board scene  ✓ Animation ≥ 2 keyframes
Create explainer link →RotateRevoke
← BackRondo 4v2 + finish⋯
▶
What you're doing
Receive body-open, progress on your first touch, finish into the mini-goal before the defender recovers.
Keys
Scan · body shape · 2nd-beat pass.
QR handoff
fctactix.com/drill/rondo-4v2-b7h2p
Download PNGCopy link
06 · Export & library

Build once. Ship everywhere.

A drill leaves the editor as a still, an animation, or a full Coach's Card PDF. Kick off from a template, submit to the club library, send a public link, it all hangs off the same canvas.

Export modal
Rondo 4v2 + finish
LandscapeVertical
MP4 uses FFmpeg · one-time 4MB download on first export
Export →Public share link available after submit
Coach's Card · PDF preview
Rondo 4v2 + finish to mini-goal
15 min · 10 + GK · Possession · U15–U17
Coaching points
  • Body shape open to receive
  • Progress on the first touch
  • Pass on the second beat
Equipment
4× Cone2× Mini goal3× Hurdle1× Ladder
FC Tactix · Coach's Card · p.1
Templates & library
Start fromBlank Rondo Club · U17 Pressing
Submit toPersonal Club Pending Club Approved
Public linkfctactix.com/drill/rondo-4v2-b7h2p
Social share𝕏W▶in
The drill loop

Build the drill. Run the drill. Reuse the drill.

FC Tactix's drill editor turns one session into a reusable artifact, diagramed, animated, documented, and ready to explain on any screen your players already have.

Build your first drill →Watch full walkthrough
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